Strange Weather We're Having by Ben McLauchlin
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Strange Weather We're Having

Welcome to Brightbrook, home to your friends, your family, and your neighbors. The climate around us is changing and we need act fast to save our town. We're talking wildfires, flash floods, and a whole bunch of nasty things. The more we talk about how climate change impacts us, the more we can recognize how to build more resilient and equitable communities.

Strange Weather We're Having

Welcome to Brightbrook USA, home to your friends, your family, and your neighbors. The climate around us is changing and we need act fast to save our town. We're talking wildfires, flash floods, and a whole bunch of nasty things. The more we talk about how climate change impacts us, the more we can recognize how to build more resilient and equitable communities.

Designer Ben McLauchlin

Committee Mike Strobert & Adam Smith

Duration September 2020 - August 2021

Focus UI/UX Design, Graphic Design

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We don’t talk about climate change with our friends and family.
5 Event Cards from the game Strange Weather We're Having. From Left to Right: Wildfire, Snow Squall, Toxic Algal Bloom, Anxiety Attack, and Lyme Disease

The systemic harm of climate change will continue to impact us if we continue to avoid addressing what we can do to help.

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Strange Weather We're Having

A semi-cooperative board game designed to inspire conversation surrounding the harm climate change causes and what individuals and communities can do to help.

  • Design for Joy - bold, compelling visuals
  • Semi-Cooperative - supportive mechanics
  • A Social Space - learning through play

Strange Weather We're Having

A semi-cooperative board game designed to inspire conversation surrounding the harm climate change causes and what individuals and communities can do to help.

  • Design for Joy - bold, compelling visuals
  • Semi-Cooperative - supportive mechanics
  • A Social Space - learning through play
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Semi-Cooperative

A semi-cooperative format was chosen to show how we are all interconnected. Like in the game, our time is fleeting, so how we spend our time and energy matters.

The Crisis Counter and restricted time encourage us to discuss and plan through our actions as a unit, mirroring the same kind of cooperation we need in the real world.

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Designed for Joy

Wow, look at these visuals. Stunning. Vibrant. Bold. They look like windows into a world that is always moving, always changing. That is intentional. 

Strange Weather We’re Having is meant to be an interpretation of real life experiences. It focuses on struggles and the hope of a better future. It celebrates the joys of life and how we spend our limited time with those we care about. 

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A Social Space to Play

Strange Weather We're Having mirrors many of the challenges we face in our own communities and builds on real, tested climate change facts.

The game focuses on realistic actions that the average American can do and celebrates a vision of hope that forms the basis of its mechanics and visuals. It is all designed to inspire action and instill delight in those who play.

View the Full Game

Click on the link below to see the system behind the game, plus more information on how to play. Thanks for stopping by!

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Visual
Communication
Design
MFA

Communication
Interaction
Motion & 3D
Design Studies

 

About the Program